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Florent Poujol
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Home Posts tagged "Boo"

Tag: Boo

Simple tutorial about events in UnityScript, C# and Boo

Here is a quick tutorial/memo about using events in you scripts. Events are a flexible way to share data across scripts (calling a method with some parameters) without the sender knowing the receiver(s). The idea The idea is to perform action (run a method) in some script whenever some particular…

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Florent August 19, 2012 April 9, 2016Tutorials, Unity3D Boo, C#, Events, UnityScript
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