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Florent Poujol

Development, Web, Video Games...
 
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Here is some of my major projects. Explore the site to check out more.

Mini CMS

Mini CMS
A series of barebone CMS created in vanilla PHP with various constraints like:
  • - old-school approach: procedural and no MVC
  • - modern approach: OOP, MVC, DIC, ...
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Daneel

Daneel
Daneel is a scripting framework for CraftStudio that bring new functionalities, extend and flexibilize the API as well as sweeten and shorten the code you write.
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C# To UnityScript Converter

C# To UnityScript Converter
This extension for Unity3D performs the efficient conversion of C# scripts into UnityScript scripts.
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Also check out the blog for more :

How to easily create Fonts for CraftStudio

In its latest release, CraftStudio introduced the TextRenderer component and the Font asset (among many other things). The Font asset is basically a grid of characters and may seems tedious to create because you have to manually place all the characters precisely on the fixed grid then set the width…

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Florent July 22, 2013 August 11, 2016CraftStudio .gdf, .ttf, Font, TextRenderer

Minimalist Encounter – Ludum Dare 26

I participated to the 26th Ludum Dare challenge that happened this week-end (and still happens for the Jam competitors). As always the goal for the Compo competitors was to create a game alone in a maximum time frame of 48h, based on a theme revealed only at the last second.…

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Florent April 29, 2013 August 11, 2016CraftStudio, Games Ludum Dare

Introducing the Daneel framework for CraftStudio

Since the Global Game Jam in January where I worked with others on HeartZ, I spent quite some times to built Daneel, a project that’s only the foundation for many things I have in mind for CraftStudio Daneel is a framework for CraftStudio that aims to sweeten and shorten the…

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Florent April 1, 2013 April 9, 2016CraftStudio, Daneel, Extensions Lua

Efficiently C# to UnityScript conversion extension for Unity

I already talked back in June about my ambition to built extensions for Unity3D to convert from one scripting language to another. I am pleased to announce that the months of work have paid of as the first extension enters its beta stage today ! Indeed, the C# to UnityScript…

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Florent November 19, 2012 April 9, 2016Extensions, Unity3D C#, UnityScript
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