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Florent Poujol

Development, Web, Video Games...
 
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Here is some of my major projects. Explore the site to check out more.

Mini CMS

Mini CMS
A series of barebone CMS created in vanilla PHP with various constraints like:
  • - old-school approach: procedural and no MVC
  • - modern approach: OOP, MVC, DIC, ...
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Daneel

Daneel
Daneel is a scripting framework for CraftStudio that bring new functionalities, extend and flexibilize the API as well as sweeten and shorten the code you write.
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C# To UnityScript Converter

C# To UnityScript Converter
This extension for Unity3D performs the efficient conversion of C# scripts into UnityScript scripts.
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Also check out the blog for more :

My thoughts on Steam and Greenlight

I was a little curious about Greenlight when it was announced but for me it wasn’t such a big deal. Just an interesting initiative from a company that has proven to implement well good ideas. At first I was genuinely astonished by all the fuss it created. Then I was…

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Florent September 22, 2012 April 9, 2016Industry Greenlight, Steam

Breeding Cubes – Ludum Dare 24 Post Mortem

On week-end of August 25-26, I participated for the first time on the 24th Ludum Dare challenge/competition. That was also my first real attempt at making a game. It didn’t go that bad since I successfully shipped an entry, a platformer named Breeding Cubes (spoiler : it involve cube reproduction…

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Florent September 1, 2012 April 9, 2016Games, Unity3D Ludum Dare

Simple tutorial about events in UnityScript, C# and Boo

Here is a quick tutorial/memo about using events in you scripts. Events are a flexible way to share data across scripts (calling a method with some parameters) without the sender knowing the receiver(s). The idea The idea is to perform action (run a method) in some script whenever some particular…

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Florent August 19, 2012 April 9, 2016Tutorials, Unity3D Boo, C#, Events, UnityScript

Lua’s table library extension

While working on some scripting tutorials for CraftStudio, I needed to extends Lua’s built-in table library which is surprisingly poor (compared to .Net collections manipulation capabilities, for instance). Hopefully, Lua allows us to extend any object easily. I have implemented a few classic but useful functions that I think are…

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Florent July 26, 2012 August 11, 2016CraftStudio, Extensions Lua
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