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Florent Poujol
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Home Articles posted by Florent (Page 4)

Mini-Galcon Post-Mortem

Min-Galcon is the first of a series of mini games which aims to reproduce the basics mechanics of existing games and experiment with CraftStudio. You can access Mini-Galcon’s project by searching for it in the community projects in CraftSudio. You can also download it from Daneel’s website. For those who…

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Florent August 12, 2013 April 9, 2016CraftStudio, Games CraftStudio, Daneel, Games

Daneel v1.2.0 is out !

Hey everyone ! Daneel came a long way since its beginning and today’s release adds a ton of new features. I didn’t planned to wait that long to release a new version but cool features kept popping in my head, for the best. So here are some of the major…

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Florent August 2, 2013 August 11, 2016CraftStudio, Daneel CraftStudio, Daneel, Framework, Lua

How to easily create Fonts for CraftStudio

In its latest release, CraftStudio introduced the TextRenderer component and the Font asset (among many other things). The Font asset is basically a grid of characters and may seems tedious to create because you have to manually place all the characters precisely on the fixed grid then set the width…

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Florent July 22, 2013 August 11, 2016CraftStudio .gdf, .ttf, Font, TextRenderer

Minimalist Encounter – Ludum Dare 26

I participated to the 26th Ludum Dare challenge that happened this week-end (and still happens for the Jam competitors). As always the goal for the Compo competitors was to create a game alone in a maximum time frame of 48h, based on a theme revealed only at the last second.…

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Florent April 29, 2013 August 11, 2016CraftStudio, Games Ludum Dare

Introducing the Daneel framework for CraftStudio

Since the Global Game Jam in January where I worked with others on HeartZ, I spent quite some times to built Daneel, a project that’s only the foundation for many things I have in mind for CraftStudio Daneel is a framework for CraftStudio that aims to sweeten and shorten the…

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Florent April 1, 2013 April 9, 2016CraftStudio, Daneel, Extensions Lua

Efficiently C# to UnityScript conversion extension for Unity

I already talked back in June about my ambition to built extensions for Unity3D to convert from one scripting language to another. I am pleased to announce that the months of work have paid of as the first extension enters its beta stage today ! Indeed, the C# to UnityScript…

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Florent November 19, 2012 April 9, 2016Extensions, Unity3D C#, UnityScript

My thoughts on Steam and Greenlight

I was a little curious about Greenlight when it was announced but for me it wasn’t such a big deal. Just an interesting initiative from a company that has proven to implement well good ideas. At first I was genuinely astonished by all the fuss it created. Then I was…

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Florent September 22, 2012 April 9, 2016Industry Greenlight, Steam

Breeding Cubes – Ludum Dare 24 Post Mortem

On week-end of August 25-26, I participated for the first time on the 24th Ludum Dare challenge/competition. That was also my first real attempt at making a game. It didn’t go that bad since I successfully shipped an entry, a platformer named Breeding Cubes (spoiler : it involve cube reproduction…

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Florent September 1, 2012 April 9, 2016Games, Unity3D Ludum Dare

Simple tutorial about events in UnityScript, C# and Boo

Here is a quick tutorial/memo about using events in you scripts. Events are a flexible way to share data across scripts (calling a method with some parameters) without the sender knowing the receiver(s). The idea The idea is to perform action (run a method) in some script whenever some particular…

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Florent August 19, 2012 April 9, 2016Tutorials, Unity3D Boo, C#, Events, UnityScript

Lua’s table library extension

While working on some scripting tutorials for CraftStudio, I needed to extends Lua’s built-in table library which is surprisingly poor (compared to .Net collections manipulation capabilities, for instance). Hopefully, Lua allows us to extend any object easily. I have implemented a few classic but useful functions that I think are…

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Florent July 26, 2012 August 11, 2016CraftStudio, Extensions Lua
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