Karkass is the game I made with 7 other wonderful people of the CraftStudio comunity during the 48 hours of the Global Game Jam 2014, at the Nancy gathering. It is about controlling octopillars trying to escape a deadly turtolosaurus skeleton or fight it with fruits in an enchanted forest.
Deep in the enchanted forest, four octopillars are playing around when they stumble upon the skeleton of the legendary turtolosaurus, Karkass. As one of them revives the giant corpse, it becomes drunk with power and hunts the others down. Grab fruits and throw them at Karkass before it gets you. Avoid the traps and use the terrain to your advantage: Karkass is huge and won’t be able to follow you through the smallest areas. Take control of the skeleton yourself and smash the other players to score the most points. Local multiplayer – up to 4 players using Xbox 360 controllers. Karkass was made together by 8 people using CraftStudio, the cooperative game-making platform.
This year’s theme (the sentence “We don’t see things as they are, we see them as we are.”) wasn’t very much appealing for anyone of us, so we quickly set out to create a game about local multiplayer.
You can play it from two to four players, with xBox 360 controllers or the keyboard. There is two maps to play, the arena and a soccer field, but the soccer mode is still unfinished/a little buggy (scores don’t work, for instance).
With a team composed of 3 programmers, 4 artists and a game designer, we managed to create CraftStudio’s most visually advanced game to date ! And that wasn’t for nothing since the local jury awarded us with the first place (of the 17 other games made at this location) !
Check out karkass’s Global Game Jam page (with download links)