Video games projects

Daneel

Around 2011 to 2013, I got involved a lot with Craftstudio, a software to create block-based video games collaborately.

It uses Lua as its scripting language and while starting to create actual games, I quickly started to build an actual framework that had reusable components and behaviors.

I don't think anyone used it beside me but it was a big project for me. It still has a full documentation on its own website.

Lico

A screenshot of my game Lico It’s a more evolved and polished version of Linked Colors (see below). I worked on it from time to time for about a year.

The current build has several menus, a few man-made tutorials and levels, plus a customizable random level generator with shareable seed. The UI can also theoretically rezise itself properly based on the size of the window.

Download + get the sources.

Other Games

Over the years, I made a few video games, mostly on my own during Ludum Dare week-ends, or with a team for a few Global Game Jam.

My Itch.io page, where some of the games are still playable in the browser: https://florentpoujol.itch.io.

My page on the Global Game Jam website. Each of these games were made in 48h with a team.

Made with Craftstudio

Get the source of most things I made with Craftstudio.

Made with Superpower